System.Numerics.Plane
Represents a three-dimensional plane.
The distance of the plane along its normal from the origin.
The normal vector of the plane.
Creates a Plane object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
Creates a Plane object from a specified normal and the distance along the normal from the origin.
Creates a Plane object from a specified four-dimensional vector.
Creates a Plane object that contains three specified points.
Calculates the dot product of a plane and a 4-dimensional vector.
Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance ( D) value of the plane.
Returns the dot product of a specified three-dimensional vector and the Normal vector of this plane.
Creates a new Plane object whose normal vector is the source plane's normal vector normalized.
Returns a value that indicates whether two planes are equal.
Returns a value that indicates whether two planes are not equal.
Transforms a normalized plane by a 4x4 matrix.
Transforms a normalized plane by a Quaternion rotation.
Returns a value that indicates whether this instance and another plane object are equal.