System.Numerics.Plane
A structure encapsulating a 3D Plane
The distance of the Plane along its normal from the origin.
The normal vector of the Plane.
Constructs a Plane from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
Constructs a Plane from the given normal and distance along the normal from the origin.
Constructs a Plane from the given Vector4.
Creates a Plane that contains the three given points.
Calculates the dot product of a Plane and Vector4.
Returns the dot product of a specified Vector3 and the normal vector of this Plane plus the distance (D) value of the Plane.
Returns the dot product of a specified Vector3 and the Normal vector of this Plane.
Creates a new Plane whose normal vector is the source Plane's normal vector normalized.
Returns a boolean indicating whether the two given Planes are equal.
Returns a boolean indicating whether the two given Planes are not equal.
Transforms a normalized Plane by a Matrix.
Transforms a normalized Plane by a Quaternion rotation.
Returns a boolean indicating whether the given Plane is equal to this Plane instance.