System.Numerics.Quaternion
Represents a vector that is used to encode three-dimensional physical rotations.
namespace System.Numerics
{
public struct Quaternion : IEquatable<Quaternion>
{
public float X;
public float Y;
public float Z;
public float W;
public static Quaternion Identity { get; }
public bool IsIdentity { get; }
public Quaternion(float x, float y, float z, float w);
public Quaternion(Vector3 vectorPart, float scalarPart);
public float Length();
public float LengthSquared();
public static Quaternion Normalize(Quaternion value);
public static Quaternion Conjugate(Quaternion value);
public static Quaternion Inverse(Quaternion value);
public static Quaternion CreateFromAxisAngle(Vector3 axis, float angle);
public static Quaternion CreateFromYawPitchRoll(float yaw, float pitch, float roll);
public static Quaternion CreateFromRotationMatrix(Matrix4x4 matrix);
public static float Dot(Quaternion quaternion1, Quaternion quaternion2);
public static Quaternion Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount);
public static Quaternion Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount);
public static Quaternion Concatenate(Quaternion value1, Quaternion value2);
public static Quaternion Negate(Quaternion value);
public static Quaternion Add(Quaternion value1, Quaternion value2);
public static Quaternion Subtract(Quaternion value1, Quaternion value2);
public static Quaternion Multiply(Quaternion value1, Quaternion value2);
public static Quaternion Multiply(Quaternion value1, float value2);
public static Quaternion Divide(Quaternion value1, Quaternion value2);
public static Quaternion operator -(Quaternion value);
public static Quaternion operator +(Quaternion value1, Quaternion value2);
public static Quaternion operator -(Quaternion value1, Quaternion value2);
public static Quaternion operator *(Quaternion value1, Quaternion value2);
public static Quaternion operator *(Quaternion value1, float value2);
public static Quaternion operator /(Quaternion value1, Quaternion value2);
public static bool operator ==(Quaternion value1, Quaternion value2);
public static bool operator !=(Quaternion value1, Quaternion value2);
public bool Equals(Quaternion other);
}
}