System.Numerics.Vector2
namespace System.Numerics
{
public struct Vector2 : IEquatable<Vector2>, IFormattable
{
public float X;
public float Y;
public static Vector2 Zero { get; }
public static Vector2 One { get; }
public static Vector2 UnitX { get; }
public static Vector2 UnitY { get; }
public string ToString(string format);
public string ToString(string format, IFormatProvider formatProvider);
public float Length();
public float LengthSquared();
public static float Distance(Vector2 value1, Vector2 value2);
public static float DistanceSquared(Vector2 value1, Vector2 value2);
public static Vector2 Normalize(Vector2 value);
public static Vector2 Reflect(Vector2 vector, Vector2 normal);
public static Vector2 Clamp(Vector2 value1, Vector2 min, Vector2 max);
public static Vector2 Lerp(Vector2 value1, Vector2 value2, float amount);
public static Vector2 Transform(Vector2 position, Matrix3x2 matrix);
public static Vector2 Transform(Vector2 position, Matrix4x4 matrix);
public static Vector2 TransformNormal(Vector2 normal, Matrix3x2 matrix);
public static Vector2 TransformNormal(Vector2 normal, Matrix4x4 matrix);
public static Vector2 Transform(Vector2 value, Quaternion rotation);
public static Vector2 Add(Vector2 left, Vector2 right);
public static Vector2 Subtract(Vector2 left, Vector2 right);
public static Vector2 Multiply(Vector2 left, Vector2 right);
public static Vector2 Multiply(Vector2 left, float right);
public static Vector2 Multiply(float left, Vector2 right);
public static Vector2 Divide(Vector2 left, Vector2 right);
public static Vector2 Divide(Vector2 left, float divisor);
public static Vector2 Negate(Vector2 value);
public Vector2(float value);
public Vector2(float x, float y);
public void CopyTo(float[] array);
public void CopyTo(float[] array, int index);
public bool Equals(Vector2 other);
public static float Dot(Vector2 value1, Vector2 value2);
public static Vector2 Min(Vector2 value1, Vector2 value2);
public static Vector2 Max(Vector2 value1, Vector2 value2);
public static Vector2 Abs(Vector2 value);
public static Vector2 SquareRoot(Vector2 value);
public static Vector2 operator +(Vector2 left, Vector2 right);
public static Vector2 operator -(Vector2 left, Vector2 right);
public static Vector2 operator *(Vector2 left, Vector2 right);
public static Vector2 operator *(float left, Vector2 right);
public static Vector2 operator *(Vector2 left, float right);
public static Vector2 operator /(Vector2 left, Vector2 right);
public static Vector2 operator /(Vector2 value1, float value2);
public static Vector2 operator -(Vector2 value);
public static bool operator ==(Vector2 left, Vector2 right);
public static bool operator !=(Vector2 left, Vector2 right);
}
}