System.Numerics.Vector3
namespace System.Numerics
{
public struct Vector3 : IEquatable<Vector3>, IFormattable
{
public float X;
public float Y;
public float Z;
public static Vector3 Zero { get; }
public static Vector3 One { get; }
public static Vector3 UnitX { get; }
public static Vector3 UnitY { get; }
public static Vector3 UnitZ { get; }
public string ToString(string format);
public string ToString(string format, IFormatProvider formatProvider);
public float Length();
public float LengthSquared();
public static float Distance(Vector3 value1, Vector3 value2);
public static float DistanceSquared(Vector3 value1, Vector3 value2);
public static Vector3 Normalize(Vector3 value);
public static Vector3 Cross(Vector3 vector1, Vector3 vector2);
public static Vector3 Reflect(Vector3 vector, Vector3 normal);
public static Vector3 Clamp(Vector3 value1, Vector3 min, Vector3 max);
public static Vector3 Lerp(Vector3 value1, Vector3 value2, float amount);
public static Vector3 Transform(Vector3 position, Matrix4x4 matrix);
public static Vector3 TransformNormal(Vector3 normal, Matrix4x4 matrix);
public static Vector3 Transform(Vector3 value, Quaternion rotation);
public static Vector3 Add(Vector3 left, Vector3 right);
public static Vector3 Subtract(Vector3 left, Vector3 right);
public static Vector3 Multiply(Vector3 left, Vector3 right);
public static Vector3 Multiply(Vector3 left, float right);
public static Vector3 Multiply(float left, Vector3 right);
public static Vector3 Divide(Vector3 left, Vector3 right);
public static Vector3 Divide(Vector3 left, float divisor);
public static Vector3 Negate(Vector3 value);
public Vector3(float value);
public Vector3(Vector2 value, float z);
public Vector3(float x, float y, float z);
public void CopyTo(float[] array);
public void CopyTo(float[] array, int index);
public bool Equals(Vector3 other);
public static float Dot(Vector3 vector1, Vector3 vector2);
public static Vector3 Min(Vector3 value1, Vector3 value2);
public static Vector3 Max(Vector3 value1, Vector3 value2);
public static Vector3 Abs(Vector3 value);
public static Vector3 SquareRoot(Vector3 value);
public static Vector3 operator +(Vector3 left, Vector3 right);
public static Vector3 operator -(Vector3 left, Vector3 right);
public static Vector3 operator *(Vector3 left, Vector3 right);
public static Vector3 operator *(Vector3 left, float right);
public static Vector3 operator *(float left, Vector3 right);
public static Vector3 operator /(Vector3 left, Vector3 right);
public static Vector3 operator /(Vector3 value1, float value2);
public static Vector3 operator -(Vector3 value);
public static bool operator ==(Vector3 left, Vector3 right);
public static bool operator !=(Vector3 left, Vector3 right);
}
}