<PackageReference Include="System.Numerics.Vectors" Version="4.3.0" />
API Differences between 4.3.0 and 4.6.1
0 Additions
29 Removals
System.Numerics
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public struct Matrix3x2 : IEquatable<Matrix3x2>
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public struct Matrix4x4 : IEquatable<Matrix4x4>
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public struct Plane : IEquatable<Plane>
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public struct Quaternion : IEquatable<Quaternion>
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public static class Vector
- public static Vector<double> ConvertToDouble(Vector<long> value)
- public static Vector<double> ConvertToDouble(Vector<ulong> value)
- public static Vector<int> ConvertToInt32(Vector<float> value)
- public static Vector<long> ConvertToInt64(Vector<double> value)
- public static Vector<float> ConvertToSingle(Vector<int> value)
- public static Vector<float> ConvertToSingle(Vector<uint> value)
- public static Vector<uint> ConvertToUInt32(Vector<float> value)
- public static Vector<ulong> ConvertToUInt64(Vector<double> value)
- public static Vector<byte> Narrow(Vector<ushort> low, Vector<ushort> high)
- public static Vector<ushort> Narrow(Vector<uint> low, Vector<uint> high)
- public static Vector<uint> Narrow(Vector<ulong> low, Vector<ulong> high)
- public static Vector<sbyte> Narrow(Vector<short> low, Vector<short> high)
- public static Vector<short> Narrow(Vector<int> low, Vector<int> high)
- public static Vector<int> Narrow(Vector<long> low, Vector<long> high)
- public static Vector<float> Narrow(Vector<double> low, Vector<double> high)
- public static void Widen(Vector<byte> source, out Vector low, out Vector high)
- public static void Widen(Vector<ushort> source, out Vector low, out Vector high)
- public static void Widen(Vector<uint> source, out Vector low, out Vector high)
- public static void Widen(Vector<sbyte> source, out Vector low, out Vector high)
- public static void Widen(Vector<short> source, out Vector low, out Vector high)
- public static void Widen(Vector<int> source, out Vector low, out Vector high)
- public static void Widen(Vector<float> source, out Vector low, out Vector high)
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public struct Vector2 : IEquatable<Vector2>, IFormattable
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public struct Vector3 : IEquatable<Vector3>, IFormattable
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public struct Vector4 : IEquatable<Vector4>, IFormattable